![]() Do I need ASLSK#2 if I have ASLSK#1? The Starter Kits are self contained. This answers the inevitable question we get with the Starter Kit concept. And if you didn't get ASLSK#1? There are two "infantry only" scenarios to get you up to speed! ![]() Mortars and bazookas! ASLSK#2 adds the "to hit" procedure to the foundation you learned in ASLSK#1. What does ASLSK#2 add? GUNS! Artillery pieces. If you own and play ASL Starter Kit #1 you will be plesantly surprised to find how easy it is to spot the new rules ASLSK#2 adds - we've highlighted the new rules so that you can skip rereading what you've learned in ASLSK#1 and get right to the new rules! A liberally-illustrated rulebook teaches gamers ASL using a conversational style to teach the concepts of ASL. All rules/concepts introduced in Starter Kit #1 are included in ASL Starter Kit #2's rulebook.Īdds ordnance (mortars, anti-aircraft guns, anti-tank guns, artillery) to the Starter Kit seriesĪSL Starter Kit #2 is a self-contained module which will let players start playing Advanced Squad Leader almost immediately. This is a stand-alone game, everything you need to play ASL is in this game. ![]() When and if it becomes available, we'll update the availability message accordingly.ĪSL Starter Kit #1 IS NOT REQUIRED to play ASL Starter Kit #2 Multi-Man Publishing (MMP) Visit their site ![]()
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